A quick peek behind the curtain: Stereoscopy (part 1)
Hi. You may not know me yet, as I just joined 3D California. My name is Joachim, I’m a French intern and I’ll do my best to provide frequently some quality articles about Augmented Reality in this blog for all of you, 3D and AR fans.
So, after two or three years of hype, you sure know what Augmented Reality is. Or at least you have a lot of examples in mind. But AR is both the set of technologies and hardware, and what we do out of it. And we keep creating, discovering, and inventing new gadgets and new ways to use them.

The big red curtain that's hiding the magic tricks
As impressive as all these new applications can seem, there’s no such thing as magic. I’d like to take you on a tour to see a few tricks, explain a few technical points, and help you understand how it works, and this is the aim of the series of articles entitled “A quick peek behind the curtain” that I’ll be writing for you on the next weeks. I’m not (yet) a professional; I’m still learning lots of new things everyday and the content of these articles are the results of personal research, visits, discussions and a few years of great interest toward Augmented Reality, its technologies and applications, but it’s a fast moving world. So there might be a few points that are out-of-date, or not quite precise. Feel free to correct me if I’m wrong. Of course, I’ll do my best to document and source my articles, so that most of what I say can be checked.
Let’s lift that curtain a bit !
Today, I will talk about why the Cyclops from Homer’s Odysseus would not have appreciate James Cameron’s Avatar.
James Cameron’s Avatar
As a huge 3D fan, there’s nothing you appreciate more than this feeling of immersion given by the use of the three dimensions. Of course, today, we can do pretty neat things with a 3D artist and a normal TV or computer screen. And we can see those fantastic models rotate in every direction, just in front of us. But that’s nothing in comparison to what we feel when those models start turning around us. I’m sure that you felt something special when you saw that beast coming right behind your nose. All the trick comes from that obvious fact: unlike Homer’s Cyclops, we have two eyes.
And now for the explanation: our eyes are both able to see. But given that each of them is on one side of the nose (we estimate the distance between the eyes at about 65 millimeters or 2.56 inches), they don’t see exactly the same thing. For objects that are far away, there is no difference (try to watch through the window and close alternatively one eye and the other, and you should see about the same thing). But for objects that are close, this is a different matter (this time, hold a pen a few centimeters in front of you, and close your eyes alternatively again, watching you screen. Depending on which eye is open, the pen is on a completely different location). The left eye sees them on its right, and the right eye sees them on its left. And when the brain gets the 2 images, it’s able to figure out which objects are seen the same way by the two eyes (they are far away) and which objects are different (and thus closer) and estimate their distance.
That said, we still want to get that cool Avatar 3D effect, so… how do we do now? The answer holds in a few words: we simply film with 2 cameras that are distant of about 65 millimeters, and we get 2 different movies: a right eyed one and a left eyed one. And we just have to send the movie to the good eye. Easy to say, isn’t it? There are a few methods for targeting a specific eye with a specific movie, let’s see a few of them.
The anaglyphs :

Definitely gives a strange look...
I bet that you recognize those glasses from, let’s say, the last time you bought cereals. And the images to use with are like that. You know that the colors are combinations of Red, Green and Blue. And when you put a colored filter (like a colored glass or transparent plastic sheet), you only distinguish the other colors. So we keep the red part of the left image, and the blue + green (= cyan) part of the right image, join the 2 images and have you look at it through the glasses. Your left eye has the cyan filtered out, and only sees the red details, and vice versa. ” Et voilà!”. But this long known trick has a problem: you can’t really play with colors anymore, because you use them with stereoscopy.
They are a lot of others techniques that I’ll be explaining in more details next week, including the way Avatar’s 3D was done. Hope you liked that first article. Feel free to give us feedback, reactions, details or simple comments, so that it will get better and better with time!
Have a good week!
Bonus: if you have anaglyph glasses, you can feel again that 3D feeling with the trailer of Avatar in anaglyph 3D
Internet source :
Different website, but all the informations also appear on the Wikipedia article
Towards Augmented Olympic Games
Vancouver 2010 Winter Games are the olympic edition with the largest social media coverage: from Facebook to Twitter, everybody’s talking about sports in Vancouver, throughout the world. Both media companies and individuals are enthousiastic at sharing information, pushing new statuses or encouraging their idols.
In this social mediatized world, Yahoo! is probably one of the most visible companies, with its FanCouver initiative on Flickr, Twitter and other medias. But the most impressive idea was developped by Total Immersion and Helios Interactive Technology . Their A/R demo based on face tracking features clearly illustrates an innovative way to integrate users / consumers / fans to a brand new kind of experience.
This demo opens a wide spectrum of application, from fashion to online games. Imagine you could compete (in realtime?) with the fastest skiers or dress with the trendiest ski clothing like Lindsay Vonn? Augmented Reality is not science fiction anymore, it is raw science at reach of hand.
Augmented user manuals
Like most geeks do, Mac Slocum says most user manuals are worthless: they usually display poorly written text and confusing diagrams. Although I don’t have such a negative point of view, I must admit that most user manuals don’t match the same quality level as the products they are delivered with, especially products designed abroad with user manuals poorly translated…
Of course, there are many reasons why user manuals are poorly written and designed: most users don’t read them anymore.
- First, most products provide the kind of user interfaces that do not require users to spend hours reading their user manual. Phones, cameras, TVs or cars have very nice and intuitive user interfaces, that most users can understand the moment they touch it.
- Second, there is a kind of general acceptance about product user interface standards: even if hardware look different, the embedded software makes product look very similar. There is not much difference between two Android or two Windows mobile cellphone: they share the same operating system, and can share the same apps.
- Third, why should a company spend dollar in massive redactional efforts while social media and user generated content will provide most users with the level of information they require: how to activate this feature, how to get rid of that one, or how to develop a product expertise, through blogs, forums or online videos?
Do you know the Quadricopter ?
At CES in Las Vegas (January 2010) the French company Parrot introduced a new flying machine for entertainment, and maybe for other purposes in the future.
It is a drone allowing to explore new experiences, mixing video, game and real world thanks to augmented reality technology.
One more reason why 2010 will be an augmented year
My friend Steph could not be more realistic when he wished me an ‘augmented’ year. Why? Just because 2010 seems to be the first year … when you can send ‘augmented wish cards’!
Hallmark Cards, the number one designer of greeting cards, with more than 50% market share in the US announced a line of ‘augmented reality cards’. With price range from $2.99 to $5.99, these augmente reality cards are as much easy to use and send than more traditional cards. Hallmark interactive demo is clearly intended to families, not geeks or techies.
Who said a greeting card could not speak or dance in 3D?
The year of its 100th anniversary, Hallmark Cards is definitely still a company with a vision for innovation.



