Posts Tagged ‘3D California’
Manipulating 3D objects is instinctive with Cubtile.
Cubtile is a cubic device based on IMMERSION’s multi-touch 3D technology.
According to feed-backs from first users, clients see the Cubtile as an innovative alternative for handling virtual objects in a context, enabling any interactive 3D scenario.
Many industries can leverage such new 3D experience. Automotive designers, for sure, and many other ones. Let’s discover more very soon.
Please send us your comments and questions on Cubtile.
Commercial units of Cubtile will soon be available in North America.
You should experience it live next month in Los Angeles at Siggraph Exhibition (Aug 7-9th, 2012)
[Booth 510] – LA Convention Center
The 3D CALIFORNIA team
We would like to thank each people we met at DSCC – Dassault Systemes Customer Conference – in Vegas last week, and we hope they all enjoyed our demos.
In the heart of DS ecosystem, 3D California was presented as a specialist in interactive 3D and augmented reality applications and devices.
Attendees could discover 3di6, our brand new solution designed in collaboration with Immersion, our friends from Bordeaux. 3di6 is a new category of immersive experience room for collaborative and life like 3D content. We will communicate more on this new product very soon.
At DSCC 2011, 3D California was proud to present for the first time in the US a demonstration of LASTER Technologies’ Optical See-Through Glasses – a device ready for new kind of augmented reality applications that
enable the end-user to have a hands free experience while his real vision is enhanced – not a video, his own natural field of view – with information and interactive 3D content. Thank you Zile for your key participation !
Special thank to our client Blu Homes who was presenting at DSCC Key Notes and mentioned our collaboration on some of their initiatives leveraging their CATIA V6 assets. Blu Homes’ online 3D Configurator is a great interactive applications for the sales team and for consumers to virtually build and discover their dream home before purchasing it. www.bluhomes.com
Thank you Dennis !
The fun thing is : thanks to the picture, a couple of people asked us if CATIA V6 was running on Mac … … but Blu Homes 3D Configurator does
Being a sponsor at DSCC 2011 was a great experience allowing many interactions with DS clients and DS ecosystem of partners.
We are pleased to share with you those few things that happened in Vegas and that were Not supposed to stay in Vegas
Have a great week
3D CALIFORNIA team
Dear friends of 3D CALIFORNIA,
Demos of brand new AR see-through glasses from Laster Technologies were a huge success at Siggraph 2011 in Vancouver. 400 people could experience a couple of scenarios and they all enjoyed a lot.
Professionals’ and students’ reactions were extermely promising and confirm that business usages can go from maintenance operations to entertainment …
Send us your comments and questions !
3D CALIFORNIA Team
or answer this communication with your questions.
Hi. You may not know me yet, as I just joined 3D California. My name is Joachim, I’m a French intern and I’ll do my best to provide frequently some quality articles about Augmented Reality in this blog for all of you, 3D and AR fans.
So, after two or three years of hype, you sure know what Augmented Reality is. Or at least you have a lot of examples in mind. But AR is both the set of technologies and hardware, and what we do out of it. And we keep creating, discovering, and inventing new gadgets and new ways to use them.
As impressive as all these new applications can seem, there’s no such thing as magic. I’d like to take you on a tour to see a few tricks, explain a few technical points, and help you understand how it works, and this is the aim of the series of articles entitled “A quick peek behind the curtain” that I’ll be writing for you on the next weeks. I’m not (yet) a professional; I’m still learning lots of new things everyday and the content of these articles are the results of personal research, visits, discussions and a few years of great interest toward Augmented Reality, its technologies and applications, but it’s a fast moving world. So there might be a few points that are out-of-date, or not quite precise. Feel free to correct me if I’m wrong. Of course, I’ll do my best to document and source my articles, so that most of what I say can be checked.
Let’s lift that curtain a bit !
Today, I will talk about why the Cyclops from Homer’s Odysseus would not have appreciate James Cameron’s Avatar.
As a huge 3D fan, there’s nothing you appreciate more than this feeling of immersion given by the use of the three dimensions. Of course, today, we can do pretty neat things with a 3D artist and a normal TV or computer screen. And we can see those fantastic models rotate in every direction, just in front of us. But that’s nothing in comparison to what we feel when those models start turning around us. I’m sure that you felt something special when you saw that beast coming right behind your nose. All the trick comes from that obvious fact: unlike Homer’s Cyclops, we have two eyes.
And now for the explanation: our eyes are both able to see. But given that each of them is on one side of the nose (we estimate the distance between the eyes at about 65 millimeters or 2.56 inches), they don’t see exactly the same thing. For objects that are far away, there is no difference (try to watch through the window and close alternatively one eye and the other, and you should see about the same thing). But for objects that are close, this is a different matter (this time, hold a pen a few centimeters in front of you, and close your eyes alternatively again, watching you screen. Depending on which eye is open, the pen is on a completely different location). The left eye sees them on its right, and the right eye sees them on its left. And when the brain gets the 2 images, it’s able to figure out which objects are seen the same way by the two eyes (they are far away) and which objects are different (and thus closer) and estimate their distance.
That said, we still want to get that cool Avatar 3D effect, so… how do we do now? The answer holds in a few words: we simply film with 2 cameras that are distant of about 65 millimeters, and we get 2 different movies: a right eyed one and a left eyed one. And we just have to send the movie to the good eye. Easy to say, isn’t it? There are a few methods for targeting a specific eye with a specific movie, let’s see a few of them.
The anaglyphs :
I bet that you recognize those glasses from, let’s say, the last time you bought cereals. And the images to use with are like that. You know that the colors are combinations of Red, Green and Blue. And when you put a colored filter (like a colored glass or transparent plastic sheet), you only distinguish the other colors. So we keep the red part of the left image, and the blue + green (= cyan) part of the right image, join the 2 images and have you look at it through the glasses. Your left eye has the cyan filtered out, and only sees the red details, and vice versa. ” Et voilà!”. But this long known trick has a problem: you can’t really play with colors anymore, because you use them with stereoscopy.
They are a lot of others techniques that I’ll be explaining in more details next week, including the way Avatar’s 3D was done. Hope you liked that first article. Feel free to give us feedback, reactions, details or simple comments, so that it will get better and better with time!
Have a good week!
Bonus: if you have anaglyph glasses, you can feel again that 3D feeling with the trailer of Avatar in anaglyph 3D
Internet source :
Different website, but all the informations also appear on the Wikipedia article